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real motion pro addon

Original price was: ₹3,000.00.Current price is: ₹2,000.00.

Description

RealMotionPro
RealMotionPro is a feature-packed Blender addon designed to revolutionize your animation workflow. With an extensive animation library and powerful tools, this addon is perfect for animators looking to save time and achieve good results effortlessly.

This addon comes with a full guide in a detailed PDF document that explains every feature step by step. The full documentation is included inside the package for easy access

🔥 Key Features of RealMotion Pro 🔥
✅ 450+ Built-in Animation Library – Instantly bring your characters to life with a vast collection of animations.

✅ NEW! +1700 Motion Capture Animations – Retarget, refine, and save them directly to your library for endless possibilities.

✅ Direct Workflow from 3D Viewport – Tweak, blend, reverse, and smooth animations effortlessly—no need for the Graph Editor or NLA Editor! But if needed, you can still push the action to the NLA and edit it as you like.

✅ Supports Popular Rigs – Seamlessly works with:

AutoRig Pro
Rigify
Mixamo
Daz (Genesis 1-9)
✅ Effortless Animation Transfer – Apply multiple animations from the library to one or more characters in the same scene with ease.

🚀 Take your animation workflow to the next level! 🎬🔥

Watch Evrything About This Addon: YouTube Playlist
Supports Blender Version 3.6 and Newer

🔥 What’s New in RealMotion Pro v1.55 🔥

Watch Quick Demo On What’s New In v1.55

⭐ Favourites Category
You can now easily ⭐ add or ❌ remove your favorite actions to a dedicated “Favourites” category with just one click — making it faster to access your most-used animations. 📂🎯

🤖 Cascadeur Rig Support
RealMotion Pro now supports retargeting animations from Cascadeur rigs to your character in just a few simple steps. ⚙️🕺

🦶 Foot Lock System
Introducing the new Foot_Lock feature! 🔒 This allows you to lock the foot in place over a specific frame range 🕒 to prevent foot sliding or clipping through the ground. 🛑 It ensures the leg stays planted exactly where you define — super useful and easy to apply. ✅🌍

🛠️ More Improvements
Several bugs 🐞 have been fixed and performance 🚀 has been improved. Update now to enjoy the latest features! 🔄💯

🔥 Exciting News! RealMotion Pro v1.54 is Here! 🎉🚀

✅ Daz Support Added! Now supports ALL Genesis models from 1 to 9! 🏆💥
✅ New Animation Retargeting! Easily retarget animations to your Daz rig under the Retarget Tab! 🎭✨
✅ Bug Fixes! No more freezing when exporting Custom Library Animations! 🛠️❄️
✅ Improved Workflow! Set an FBX folder path under Retargeting, allowing direct imports from the template list without opening file view every time! ⚡📂
✅ Better Baked Actions! Now saves with the source rig’s action name + “_Bake” for easy identification during export! 🎬🔍
✅ And More! Additional features & bug fixes—no more freezing in older Blender versions when exporting custom libraries! 🚀💯

Update now & take your animations to the next level! 🎥🔥 #RealMotionPro

New Updates v1.54 📣🎮🎮🔥🔥

1️⃣ “Marker” to identify each loaded action.
2️⃣ Character Movement System – Animate your character like gameplay using (W, A, S, D) and record the motion.

🆕 RealMotionPro v1.5 – Update Log 🆕

🔥 What’s New in Version 1.5? 🔥

✅ 1700+ Additional Mocap Animations – Now you can save even more animations in your library!
✅ Advanced Retargeting System – Retarget any mocap animation to your rig effortlessly.
✅ New Scale Adjustment Feature – Prevents foot sliding, dragging, or floating for smoother motion.
✅ Reverse Motion Feature – Instantly reverse your character’s animation with one click!
✅ 10x Faster Animation Loading – Load animations 10x faster compared to previous versions.
✅ 10x Faster Custom Library Exporting – Enjoy a massive speed boost when exporting animations in Blender 4.2x.
✅ Fixed “Apply Rest Pose” Error – Improved stability and reliability.
✅ New “Apply Rest Pose Advanced” Feature – Essential for exporting your character to other software seamlessly.

Upgrade now and experience a faster, more powerful animation workflow! 🚀

You Can Now Save and Load Your Own Custom Animation Library(Use Blender 4.2+ for Faster Export Custom Library)

Watch Tutorial On How To Use It For First Time

New Update: Advanced Retargeting & Custom Animation Library
What’s New?

You can now retarget any motion capture (MoCap) animation to any rig, making it more versatile and flexible.
After retargeting, you can bake the animation onto the rig for final adjustments.
Once baked, you can save the animation as a custom library, allowing you to reuse it anytime.
Key Benefits:

Works with any rig, giving you full control over retargeting.
Easily refine and tweak animations after baking.
Build your own animation library for faster workflow.
💡 Tip: Save frequently used animations to speed up your animation process and apply them to different characters effortlessly.

TO CONVERT YOUR RIG INTO T-POSE

SAVE CUSTOM ANIMATION AUTORIG & RIGIFY

SAVE CUSTOM ANIMATION MIXAMO

Key Features:
450+ Animation Library
Access an extensive collection of animations to bring your characters to life.

Direct Workflow from 3D Viewport
Combine, refine, tweak, and smooth animations directly in the 3D Viewport—no need to use the Graph Editor or NLA Editor.

Supports Popular Rigs
Seamlessly compatible with:

AutoRig Pro

Rigify

Mixamo

Daz

Effortless Animation Transfer

Transfer multiple animations from the library to one or more characters in the same scene with ease.

RealMotion Panel
All tools are conveniently located in the RealMotion panel within the 3D Viewport, giving you quick access to essential utilities for refining and combining animations.

What Makes RealMotionPro Unique?
No need to switch between editors—work entirely from the 3D Viewport.

Simplifies the process of animating multiple characters.

Tools are specifically designed for refining, tweaking, and combining animations, making your workflow faster and more efficient.

In the RealMotionPro panel, you’ll find the following options:

Source Rig Dropdown:
Select the type of rig your character is using. For example:

If your character is rigged with AutoRig Pro, choose “AutoRig Pro.”

If your character uses Mixamo, select “Mixamo.”

Search Box:
Quickly locate specific animations by typing their names into the search bar.

Category Toggle:
Easily switch between animation categories to find the actions you need.

Pick Target Rig Button:
First, select your character’s rig in the 3D Viewport, then click the “Pick Target Rig” button. This sets the selected rig as the target rig that will receive the animation.

Select Animation from the Template View:
After setting your target rig, browse the animation library in the icon view template and choose the animation you want to load.

Load Animation Button:
Once you’ve selected the animation, click the “Load Animation” button. The chosen animation will be applied to your target character.

💡 Tip: Ensure that the target rig matches the source rig type (e.g., AutoRig Pro, Rigify, or Mixamo) for proper animation transfer.

Adding Multiple Animations to Your Character
Load Multiple Animations:
If you want to add multiple animations to the same character:

Click the “Load Animation” button to load the first animation. The animation will start at the current frame.

To add another animation, move the playhead to where the first animation ends, then click “Load Animation” again.

Continuing Animations Seamlessly:
If the newly loaded animation starts at the root position or the world origin but you want it to continue from where the first animation ended:

Move the playhead to the frame where the new animation snaps to the world origin.

Click the “Recall” button. This will reposition the animation so it continues smoothly from the end of the previous animation.

Changing Character Movement Direction
Character Rotation Panel (X, Y, Z):
Use the X, Y, and Z rotation controls in the Character Rotation Panel to change the direction your character is facing.

Adjust these settings to rotate the character and align it to face a different direction.

The character will move toward the direction it is rotated to, allowing for precise control over its movement path

Controlling Animation Speed
Animation Speed Property:
The Animation Speed float property allows you to control how fast or slow your character moves.

Start Frame & End Frame:

Define the range of frames you want to adjust by setting the Start Frame and End Frame values.

The speed adjustment will only affect the keyframes within this defined range.

Speed Slider:

Use the Speed Slider to control the timing:

Dragging it to the right expands the keyframes, slowing down the animation.

Dragging it to the left squeezes the keyframes, speeding up the animation.

Adjusting Character Position (Location X, Y, Z)
Location X, Y, Z Properties:
These properties allow you to position your character precisely in the 3D space.

Practical Use Cases:

If your character appears to be floating (e.g., the legs are not properly touching the ground), you can adjust the Location values to move the hips bone, which shifts the entire body to ensure the legs rest naturally on the ground, preventing floating issues.

You can also reposition your character elsewhere in the scene by adjusting the location properties.

Start Frame & End Frame:

Define the Start Frame and End Frame to specify the range of frames affected by the location adjustments.

The location changes will only apply to the frames within this range, creating smooth transitions in position.

💡 Tip: Use this feature to fix grounding issues or to move your character seamlessly to a new location in the scene.

Using the Rotation Tweaker
Purpose:
The Rotation Tweaker is used to adjust the rotation of specific bones in Pose Mode for fine-tuning animations.

Practical Use Cases:

For example, if a character’s hand is clipping through its body, you can use the Rotation Tweaker to adjust the rotation curve of the hand, preventing it from clipping.

It is also useful for adding secondary movement to enhance the animation, as it adjusts the entire curve of the selected bone.

Start Frame & End Frame:

Set the Start Frame and End Frame to define the range of frames you want to adjust.

Only the keyframes within this range will be affected, creating smooth and targeted adjustments.

Non-Destructive Changes:
Since the rotation tweaks adjust the curve directly, they do not overwrite or impact the original animation data, ensuring your base animation remains intact.

💡 Tip: Use the Rotation Tweaker to add subtle movements or fix specific issues without disrupting the overall animation flow.

Blend Keyframe Tool
Purpose:
The Blend Keyframe tool is designed to create smooth transitions between two animations, such as blending a walk cycle into a run cycle.

How It Works:

The tool blends the keyframes before and after the Start Frame and End Frame, ensuring a seamless transition.

For example, if you have a walk animation and then load a run animation, you can use this tool to blend the two motions smoothly.

Properties:

Blend Start:

This property defines the number of frames to adjust or “fade out” before reaching the Start Frame.

Blend End:

This property sets the number of frames to adjust or “fade in” after the End Frame.

Practical Use Case:

Adjust the Blend Start and Blend End values to fine-tune the number of frames you want to transition between the two animations, ensuring a natural and fluid motion.

💡 Tip: Use this tool to avoid abrupt changes between animations and achieve polished, professional-looking results.

Stay in Place Function
Purpose:
The Stay in Place function ensures that the character remains in a fixed position while performing animations, such as walking or running in place.

How It Works:

This function removes keyframes from the hips bone that control forward translation (X and Z axes).

As a result, only the Y-axis movement (up and down motion) is retained, keeping the character stationary in its original position.

Start Frame & End Frame:

The Start Frame and End Frame define the range of frames where this function is applied.

Only the keyframes within this range will be adjusted, ensuring precise control over the stationary effect.

Practical Use Case:

Use this function when you want to create animations where the character stays in place, such as walk cycles or other repetitive motions, without forward movement.

💡 Tip: This is particularly useful for creating looping animations or when blending animations in a stationary setup.

Apply Scale Function
Purpose:
The Apply Scale function is used to fix issues where the character’s legs appear to slip or when the character’s movement speed is either faster or slower than the leg motion, causing unnatural animations.

How It Works:

The function utilizes a Scale Factor property to adjust the movement speed of the character:

Values less than 1 will reduce the movement speed.

Values greater than 1 will increase the movement speed.

When you specify a scale factor value and click Apply, the value is multiplied by the character’s movement speed, adjusting it accordingly.

Usage Instructions:

Define the Scale Factor based on the required adjustment.

Click Apply to apply the adjustment.

Repeat the process as needed until the foot motion matches the character’s movement seamlessly.

Practical Use Case:

Use this tool to ensure proper synchronization between the character’s movement and leg motion, resulting in natural and realistic animations.

💡 Tip: Small, incremental adjustments with the Scale Factor can help you achieve the perfect balance more effectively.

Apply Filter Button
Purpose:
The Apply Filter button is designed to resolve gimbal lock issues in animations by smoothing out rotation curves in the graph editor.

How It Works:

Gimbal lock can cause abrupt or unnatural rotations in animations.

When you click Apply Filter, the tool adjusts and smooths the rotation keyframes, creating smoother transitions and eliminating gimbal lock artifacts.

Practical Use Case:

Use this feature when your animation shows sudden or jerky rotations caused by gimbal lock, ensuring clean and natural motion throughout.

💡 Tip: Apply the filter after editing rotation keyframes to finalize smooth transitions.

ANIMATION LISTS OVER 1700+

2hand Idle acknowledging Action Idle To Fight Idle Action Idle To Standing Idle (1) Action Idle To Standing Idle

Aerial Evade Aim Pistol Aiming (1) Aiming Gun Aiming

Air Squat Bent Arms (1) Air Squat Bent Arms Air Squat Angry Gesture Annoyed Head Shake

Armada To Esquiva Armada Arms Hip Hop Dance Ascending Stairs Au To Role

Au Back Flip To Uppercut Back Squat (1) Back Squat (2) Back Squat

Backflip (1) Backflip Backward Jump Backwards Rifle Run Backwards Rifle Walk

Baseball Bunt Baseball Catcher (1) Baseball Catcher Baseball Hit (1) Baseball Hit

Baseball Idle Baseball Milling Idle Baseball Pitching (1) Baseball Pitching Baseball Step Out (1)

Baseball Step Out Baseball Step Up To Bat Baseball Strike Baseball Umpire Baseball Walk In

Baseball Walk Out Bash Batter On Deck Bayonet Stab Bboy Hip Hop Move (1)

Bboy Hip Hop Move Bboy Pose To Idle Bboy Uprock Start Bboy Uprock Being Carried

Being Cocky Being Electrocuted Being Strangled Belly Dance Bellydancing

Bencao Bicep Curl Bicycle Crunch Big Body Blow Big Hit To Head (1)

Big Hit To Head (2) Big Hit To Head (3) Big Hit To Head Big Jump Big Kidney Hit

Big Rib Hit Big Side Hit Big Stomach Hit Block With Rifle Block

Blocking (1) Blocking (2) Blocking Attack Blocking Body Block

Body Jab Cross (1) Body Jab Cross (2) Body Jab Cross (3) Body Jab Cross Booty Hip Hop Dance

Bouncing Fight Idle Box Idle Box Jump Box Turn Box Walk Arc

Boxing (1) Boxing (2) Boxing (3) Boxing (4) Boxing (5)

Boxing (6) Boxing (7) Boxing (8) Boxing (9) Boxing

Braced Hang Drop (1) Braced Hang Drop Braced Hang Hop Right Breakdance 1990 (1) Breakdance 1990 (2)

Breakdance 1990 Breakdance Ending 1 Breakdance Ending 2 Breakdance Ending 3 Breakdance Footwork 1

Breakdance Footwork 2 Breakdance Footwork 3 Breakdance Footwork To Freeze Breakdance Footwork To Idle (1) Breakdance Footwork To Idle

Breakdance Freeze Var 1 Breakdance Freeze Var 2 Breakdance Freeze Var 3 Breakdance Freeze Var 4 Breakdance Freezes

Breakdance Ready (1) Breakdance Ready (2) Breakdance Ready Breakdance Swipes Breakdance Uprock (1)

Breakdance Uprock To Ground (1) Breakdance Uprock Var 1 End Breakdance Uprock Var 1 Start Breakdance Uprock Var 1 Breakdance Uprock Var 2

Breakdance Uprock Brooklyn Uprock Brutal Assassination (1) Brutal Assassination Brutal To Happy Walking

Burpee End Burpee Start Burpee Butterfly Twirl Button Pushing

Calling Can Can Capoeira (1) Capoeira Cards

Carrying Turn (1) Carrying Turn Cartwheel Casting Spell Catwalk Sequence 04

Catwalk Walk Forward 03 Catwalk Walk Forward Crossed Catwalk Walk Forward HighKnees Catwalk Walk Forward Catwalk Walk

Catwalk Walking Cautious Backward Walk (1) Cautious Backward Walk Center Block Chapa 2 (1)

Chapa 2 Chapa Giratoria 2 Chapa-Giratoria Chapaeu De Couro (1) Chapaeu De Couro

Check Shoe Cheering Chicken Dance Circle Crunch Clapping

Clean And Jerk Climbing (1) Climbing (2) Climbing (3) Climbing (4)

Climbing A Rope (1) Climbing A Rope (2) Climbing A Rope Climbing Down (1) Climbing Down (2)

Climbing Down (3) Climbing Down Wall (1) Climbing Down Wall Climbing Down Climbing Ladder (1)

Climbing Ladder Climbing To Top Climbing Up Wall Climbing Combo Punch

Corkscrew Evade Corkscrew Kip Up Cover Idle Cover To Stand (1) Cover To Stand (2)

Cover To Stand (3) Cover To Stand Cow Milking Crawl Backwards In Prone Crawl Backwards

Crawl Forward Crawling Backwards Crawling Cross Jumps Rotation (1) Cross Jumps Rotation

Cross Jumps Cross Punch Crossleg Freeze Crouch Cover To Cover Crouch Cover Turn

Crouch Death Crouch Idle 01 Crouch Idle 02 Looking Around Crouch Idle 03 Looking Over Crouch Idle

Crouch Look Around Corner (1) Crouch Look Around Corner Crouch Rapid Fire Crouch Run Backwards Crouch Running

Crouch Stop Walking Crouch Strafe Run Left Crouch To Prone Crouch To Stand Crouch To Standing Idle

Crouch To Standing With Rifle Crouch To Standing Crouch Torch Idle 01 Crouch Torch Idle 02 Crouch Torch To Standing Torch Idle (1)

Crouch Torch To Standing Torch Idle Crouch Torch Turn Left 90 Crouch Torch Turn Left 90 Crouch Torch Turn Right 90 Crouch Torch Walk Back

Crouch Torch Walk Left Crouch Torch Walk Right Crouch Turn Left 90 Crouch Turn Right 90 Crouch Turn To Stand (1)

Crouch Turn To Stand Crouch Walk (1) Crouch Walk Back Crouch Walk Backwards Stop Crouch Walk Forward

Crouch Walk Left Crouch Walk Right Crouch Walk Strafe Left Crouch Walk Strafe Right Crouch Walk

Crouch Walking Backwards Crouch Walking Crouched Run Crouched Sneaking Left (1) Crouched Sneaking Left (2)

Crouched Sneaking Left Crouched Sneaking Right (1) Crouched Sneaking Right (2) Crouched Sneaking Right Crouched Strafe Run

Crouched To Sprinting Crouched To Standing Crouched Walking Crouching Idle Crouching Turn 90 Left

Crouching Turn 90 Right Dancing (1) Dancing (2) Dancing (3) Dancing (4)

Dancing (5) Dancing Maraschino Step Dancing Running Man Dancing Twerk Dancing

Death Crouching Headshot Front Death From Back Headshot Death From Front Headshot Death From Right Death From The Back

Death From The Front Death Defeat (1) Defeat Defeated

Defender (1) Defender (2) Defender Diagonal Wall Run (1) Diagonal Wall Run

Dig And Plant Seeds Disappointed (1) Disappointed Disarmed Dismissing Gesture

Dive Roll Dodge While Sitting Dodging (1) Dodging Back (1) Dodging Back

Dodging Right Dodging Double Dagger Stab Double Leg Takedown – Attacker Double Leg Takedown – Victim

Draw A Great Sword 1 Draw A Great Sword 2 Draw Sword 1 Draw Sword 2 Drawing Gun

Dribble (1) Dribble Driving Drop Kick Dropping

Drunk Run Forward Drunk Walk Drunk Walking Turn Dual Weapon Combo Ducking

Dwarf Idle (1) Dwarf Idle (2) Dwarf Idle (3) Dwarf Idle Dwarf Walk (1)

Dwarf Walk Dying (1) Dying (10) Dying (2) Dying (3)

Dying (4) Dying (5) Dying (6) Dying (7) Dying (8)

Dying (9) Dying Elbow Punch Elbow Punching Elbow Uppercut Combo

Emerge From Cover Emerging End Bicycle Sit Up End Plank Entering Car

Entering Code Entry (1) Entry Esquiva 1 Esquiva 2

Esquiva 3 Esquiva 4 Esquiva 5 Evading A Threat Exiting Car

Fall A Land To Run Forward Fall A Land To Standing Idle 01 Fall B Land To Standing Idle Fall B Loop Fall Over

Fallen Idle Falling (1) Falling Back Death (1) Falling Back Death Falling Forward Death

Falling Idle Falling To Landing Falling To Roll (1) Falling To Roll Falling

Fast Run Female Peek And Aim Female Tough Walk (1) Female Tough Walk Female Walk

Femme Peek Around Corner Fight Idle (1) Fight Idle (2) Fight Idle Fighting Idle

Fire Rifle Fireball Firing Rifle (1) Firing Rifle (2) Firing Rifle (3)

Firing Rifle (4) Firing Rifle (5) Firing Rifle (6) Firing Rifle (7) Firing Rifle (8)

Firing Rifle Fishing Cast Fishing Idle Fist Fight B Flair (1)

Flair (2) Flair Flip Kick (1) Flip Kick Flying Back Death

Flying Bicycle Kick Flying Kick Flying Knee Punch Combo Flying Shoulder Throw Focus

Football Catch (1) Football Catch Football Hike Football Stance Free Hang Hop Left

Free Hang Hop Right Free Hang To Braced Freehang Climb Frisbee Throw (1) Frisbee Throw

Front Flip Front Raises Front Twist Flip Gangnam Style Gathering Objects

Getting Bit (1) Getting Bit Getting Hit Backwards Getting Smashed Getting Thrown

Getting Up (1) Getting Up (2) Getting Up Ginga Backward Ginga Forward

Ginga Sideways 1 Ginga Sideways 2 Ginga Sideways To Au Ginga Variation 1 Ginga Variation 2

Ginga Variation 3 Goalie Throw Goalkeeper Body Block (1) Goalkeeper Body Block Goalkeeper Catch (1)

Goalkeeper Catch (2) Goalkeeper Catch (3) Goalkeeper Catch (4) Goalkeeper Catch Goalkeeper Directing

Goalkeeper Diving Save (1) Goalkeeper Diving Save (2) Goalkeeper Diving Save Goalkeeper Drop Kick Goalkeeper Idle (1)

Goalkeeper Idle (2) Goalkeeper Idle Goalkeeper Miss Goalkeeper Overhand Throw (1) Goalkeeper Overhand Throw

Goalkeeper Pass Goalkeeper Placing Ball (1) Goalkeeper Placing Ball (2) Goalkeeper Placing Ball Goalkeeper Scoop

Goalkeeper Sidestep (1) Goalkeeper Sidestep Golf Bad Shot (1) Golf Bad Shot (2) Golf Bad Shot

Golf Chip (1) Golf Chip (2) Golf Chip (3) Golf Chip Golf Drive (1)

Golf Drive (2) Golf Drive (3) Golf Drive (4) Golf Drive (5) Golf Drive Setup (1)

Golf Drive Setup (2) Golf Drive Setup Golf Drive Golf Post Shot (1) Golf Post Shot

Golf Post-Swing Golf Pre-Putt (1) Golf Pre-Putt Golf Putt (1) Golf Putt (2)

Golf Putt (3) Golf Putt Failure (1) Golf Putt Failure Golf Putt Victory (1) Golf Putt Victory

Golf Putt Golf Putting Victory Golf Tee Up (1) Golf Tee Up Goofy Running

Grab And Put Back Rifle Grab And Slam Grab Rifle And Put Back Grab Rifle From Back Grab Rifle From Behind Shoulder

Grab Rifle From The Side And Put Back Grab Rifle From The Side Grabbing Ammo Grabbing Pistol (1) Grabbing Pistol

Great Sword 180 Turn (1) Great Sword 180 Turn Great Sword Attack Great Sword Blocking (1) Great Sword Blocking (2)

Great Sword Blocking Great Sword Casting Great Sword Crouching (1) Great Sword Crouching (2) Great Sword Crouching (3)

Great Sword Crouching (4) Great Sword Crouching (5) Great Sword Crouching Great Sword High Spin Attack Great Sword Idle (1)

Great Sword Idle (2) Great Sword Idle (3) Great Sword Idle (4) Great Sword Idle Great Sword Impact (1)

Great Sword Impact (2) Great Sword Impact (3) Great Sword Impact (4) Great Sword Impact Great Sword Jump (1)

Great Sword Jump Attack Great Sword Jump Great Sword Kick (1) Great Sword Kick Great Sword Power Up

Great Sword Run (1) Great Sword Run Great Sword Slash (1) Great Sword Slash (2) Great Sword Slash (3)

Great Sword Slash (4) Great Sword Slash Great Sword Slide Attack Great Sword Strafe (1) Great Sword Strafe (2)

Great Sword Strafe (3) Great Sword Strafe Great Sword Turn (1) Great Sword Turn Great Sword Walk (1)

Great Sword Walk Grenade Throw (1) Grenade Throw (2) Grenade Throw Gunplay (1)

Gunplay (2) Gunplay (3) Gunplay (4) Gunplay (5) Gunplay (6)

Gunplay (7) Gunplay Hanging Idle Happy Hand Gesture Happy Walk

Hard Head Nod Hard Landing Head Hit (1) Head Hit (2) Head Hit (3)

Head Hit (4) Head Hit (5) Head Hit (6) Head Hit (7) Head Hit (8)

Head Hit (9) Head Hit Head Nod Yes Head Spinning Headbutt

Header Soccerball (1) Header Soccerball Header Headspin End Headspin Start

Heavy Weapon Swing Hell Slammer A Hell Slammer B Helping Out (1) Helping Out

Hiding Grab (1) Hiding Grab Hiding Hip Hop Dancing (1) Hip Hop Dancing (10)

Hip Hop Dancing (11) Hip Hop Dancing (12) Hip Hop Dancing (13) Hip Hop Dancing (14) Hip Hop Dancing (15)

Hip Hop Dancing (16) Hip Hop Dancing (2) Hip Hop Dancing (3) Hip Hop Dancing (4) Hip Hop Dancing (5)

Hip Hop Dancing (6) Hip Hop Dancing (7) Hip Hop Dancing (8) Hip Hop Dancing (9) Hip Hop Dancing

Hit By Car Hit Reaction (1) Hit Reaction (2) Hit Reaction (3) Hit Reaction (4)

Hit Reaction (5) Hit Reaction (6) Hit Reaction (7) Hit Reaction (8) Hit Reaction

Hit To Body (1) Hit To Body (2) Hit To Body (3) Hit To Body (4) Hit To Body

Hokey Pokey Hold Off Assailant Holding Down Holding Idle Holding Turn Left

Holding Turn Right Holding Walk Hook (1) Hook (2) Hook (3)

Hook (4) Hook (5) Hook Punch Hook Hostage Situation Idle – Hostage

Hostage Situation Idle – Villain (1) Hostage Situation Idle – Villain House Dancing (1) House Dancing (2) House Dancing

Hurricane Kick Idle (1) Idle (2) Idle (3) Idle (4)

Idle (5) Idle Aiming Idle Crouching Aiming Idle Crouching Idle To Braced Hang

Idle To Push Up Idle To Running Idle To Situp Idle To Sprint (1) Idle To Sprint

Idle Transition (1) Idle Transition Idle Illegal Elbow Punch (1) Illegal Elbow Punch (2)

Illegal Elbow Punch Illegal Headbutt Illegal Knee (1) Illegal Knee Injured Backwards Turn Left

Injured Backwards Turn Right (1) Injured Backwards Turn Right Injured Hurting Idle Injured Idle Injured Jog

Injured Run Backwards Left Turn Injured Run Backwards Right Turn Injured Run Backwards Injured Run Jump Injured Run Left Turn

Injured Run Right Turn Injured Run Injured Standing Jump Injured Stumble Idle Injured Turn Left

Injured Turn Right Injured Walk Backwards Injured Walk Left Turn Injured Walk Right Turn Injured Walk

Injured Walking Injured Wave Idle Inside Crescent Kick (1) Inside Crescent Kick Intercepting

Inverted Double Kick To Kip Up Inward Block Iv Pole Walking Jab Cross (1) Jab Cross (2)

Jab Cross Jab To Elbow Punch Jazz Dancing (1) Jazz Dancing (2) Jazz Dancing (3)

Jazz Dancing (4) Jazz Dancing Jog Backward Diagonal (1) Jog Backward Diagonal Jog Backward

Jog Forward (1) Jog Forward Diagonal Jog Forward Jog In Circle Jog Strafe Left

Jog Strafe Right Jogging Stumble Jogging Jostled Passenger Jump (1)

Jump Attack Jump Away Jump Backward Jump Down Jump Forward

Jump From Wall Jump Loop Jump Over Jump Push Up Jump To Hang

Jump Up Jump Jumping (1) Jumping (2) Jumping Down (1)

Jumping Down (2) Jumping Down (3) Jumping Down Jumping Jacks Jumping Out Of A Plane

Jumping Over Into Combat Jumping To Hanging Jumping Up (1) Jumping Up Jumping

Kettlebell Swing (1) Kettlebell Swing (2) Kettlebell Swing Kick Soccerball (1) Kick Soccerball (2)

Kick Soccerball Kick To The Groin (1) Kick To The Groin (2) Kick To The Groin Kick Up Soccerball

Kicking (1) Kicking (10) Kicking (11) Kicking (2) Kicking (3)

Kicking (4) Kicking (5) Kicking (6) Kicking (7) Kicking (8)

Kicking (9) Kicking Kicking Out Kidney Hit Kip Up

Knee Jab Knee Jabs To Uppercut (1) Knee Jabs To Uppercut Knee Kick Lead Kneeing Soccerball (1)

Kneeing Soccerball Kneeling (1) Kneeling Down Kneeling Idle Kneeling Pointing

Kneeling Knife Idle Knock Off Assailant Knocked Down (1) Knocked Down

Knocked Out (1) Knocked Out Knocked Unconscious Laying (1) Laying (2)

Laying (3) Laying Lead Jab (1) Lead Jab (2) Lead Jab (3)

Lead Jab (4) Lead Jab Left Block (1) Left Block Left Cover Sneak (1)

Left Cover Sneak W_ Rifle Left Cover Sneak Left Pivot (1) Left Pivot Left Shimmy

Left Strafe Jump (1) Left Strafe Jump Left Strafe Walk Left Strafe Walking Left Strafe

Left Strafing Jump Left Turn (1) Left Turn 45 Left Turn Leg Sweep (1)

Leg Sweep (2) Leg Sweep (3) Leg Sweep Lengthy Head Nod Lifting Object

Light Hit To Head (1) Light Hit To Head (2) Light Hit To Head Livershot Knockdown Long Left Side Step

Long Right Side Step Long Step Forward Look Around Look Away Gesture Look Behind Run

Look Over Shoulder Looking (1) Looking Around Looking Behind Looking Right (1)

Looking Right Looking Loser Low Crawl Macaco Side

Macarena Dance Magic Heal Magic Spell Casting Martelo 2 Martelo 3

Martelo Do Chau Sem Mao Martelo Do Chau Medium Hit To Head (1) Medium Hit To Head (2) Medium Hit To Head

Medium Left Side Step Medium Right Side Step Medium Run Medium Step Forward Meia Lua De Compasso Back

Meia Lua De Compasso Meia Lua De Frente Military Signaling (1) Military Signaling (2) Military Signaling (3)

Military Signaling (4) Military Signaling MMA Idle (1) MMA Idle MMA Kick (1)

MMA Kick (2) MMA Kick (3) MMA Kick Moonwalk Moving Backward In Crawl Position

Moving Backward In Prone Position Moving Object Mutant Breathing Idle Mutant Dying Mutant Flexing Muscles

Mutant Idle Mutant Jumping Mutant Left Turn 45 Mutant Punch Mutant Right Turn 45

Mutant Roaring Mutant Run Mutant Swiping (1) Mutant Swiping Mutant Walking

Nervously Look Around Ninja Idle (1) Ninja Idle (2) Ninja Idle (3) Ninja Idle

Northern Soul Dance Northern Soul Floor Combo Northern Soul Floor Spin Northern Soul Spin Combo Northern Soul Spin

Offensive Idle Old Man Walk One Hand Club Combo One Hand Sword Combo Opening (1)

Opening Orc Idle (1) Orc Idle (2) Orc Idle Orc Walk (1)

Orc Walk Outward Block Overhead Squat (1) Overhead Squat Pacing And Talking On A Phone

Pain Gesture Patting (1) Patting Petting Pick Fruit

Pick Up Item (1) Pick Up Item Pike Walk Pilot Flips Switches (1) Pilot Flips Switches

Piloting Pistol Aim Pistol Idle (1) Pistol Idle (2) Pistol Idle

Pistol Jump (1) Pistol Jump Pistol Kneel To Stand Pistol Kneeling Idle Pistol Run (1)

Pistol Run Arc (1) Pistol Run Arc (2) Pistol Run Arc Pistol Run Backward Arc (1) Pistol Run Backward Arc

Pistol Run Backward Pistol Run Pistol Strafe (1) Pistol Strafe Pistol To Idle

Pistol Walk (1) Pistol Walk Arc (1) Pistol Walk Arc Pistol Walk Backward Arc (1) Pistol Walk Backward Arc

Pistol Walk Backward Pistol Walk Pistol Whip Pistol Pivot

Plank Plant A Plant Plant Tree Pontera Prone Backwards Start

Prone Backwards Stop Prone Death (1) Prone Death Prone Firing Rifle (1) Prone Firing Rifle

Prone Forward Stop Prone Forward Prone Idle Prone Left Turn Prone Reloading

Prone Right Turn Prone Roll (1) Prone Roll Prone To Crouch Transition Pull Heavy Object Start

Pull Heavy Object Stop Pull Heavy Object Pull Pilot From Seat (1) Pull Pilot From Seat Pulling Lever

Punch Combo Punch To Elbow Combo Punching (1) Punching (2) Punching (3)

Punching Bag Punching Push Stop Push Up Pushing (1)

Pushing (2) Pushing (3) Pushing Put Back Rifle (1) Put Back Rifle Behind Shoulder

Put Back Rifle Quad Punch Quarterback Pass Queshada 1 Queshada 2

Quick 180 Turn Quick Roll To Run Quick Steps Rapping (1) Rapping (2)

Rapping (3) Rapping Rasteira 1 Rasteira 2 Reaching Down

Reaction Ready Idle Receive Punch To The Face Receive Soccerball Receive Stomach Uppercut

Receive Uppercut To The Face Receive Receiver Catch Receiving An Uppercut Release Hostage – Villain (1)

Release Hostage – Villain Relieved Sigh Reload (1) Reload (2) Reload

Reloading (1) Reloading Removing Driver Restrain Rib Hit

Rifle Aim To Down Rifle Aim To Kneel Rifle Aiming Idle Rifle Backward Run To Stop Rifle Backward Walk To Stop

Rifle Block Rifle Crouch Backward Walk Rifle Crouch Turn (1) Rifle Crouch Turn (2) Rifle Crouch Turn (3)

Rifle Crouch Turn (4) Rifle Crouch Turn Rifle Crouch Walk (1) Rifle Crouch Walk To Idle Rifle Crouch Walk To Kneel

Rifle Crouch Walk Rifle Death Rifle Down To Aim (1) Rifle Down To Aim Rifle Hit To Back

Rifle Idle (1) Rifle Idle (2) Rifle Idle (3) Rifle Idle (4) Rifle Idle To Crouch (1)

Rifle Idle To Crouch Rifle Idle Rifle Jump (1) Rifle Jump In Place Rifle Jump

Rifle Kneel Hit To Back Rifle Kneel Idle Rifle Kneel To Aim Rifle Kneel To Prone Rifle Kneel To Stand

Rifle Prone Hit Reaction Rifle Pull Out Rifle Punch Rifle Rubbing Eyes Rifle Run (1)

Rifle Run (2) Rifle Run To Dying Rifle Run To Stop Rifle Run Rifle Shielding Face

Rifle Side Step (1) Rifle Side Step Rifle Stand To Kneel Rifle Start Run Rifle Turn (1)

Rifle Turn (2) Rifle Turn (3) Rifle Turn (4) Rifle Turn (5) Rifle Turn And Kick

Rifle Turn Rifle Walk To Stop Rifle Walk Right Block (1) Right Block

Right Cover Sneak (1) Right Cover Sneak W_ Rifle Right Cover Sneak Right Hook (1) Right Hook

Right Pivot (1) Right Pivot Right Shimmy Right Strafe Walk Right Strafe Walking

Right Strafe Right Turn (1) Right Turn Robot Hip Hop Dance Rockin’ Shackle A

Rockin’ Shackle B Roll Left (1) Roll Left Roundhouse Kick (1) Roundhouse Kick

Rumba Dancing Run And Swing Run Backward (1) Run Backward Left Run Backward Right

Run Backward Run Backwards (1) Run Backwards (2) Run Backwards (3) Run Backwards (4)

Run Backwards Run Forward (1) Run Forward (2) Run Forward Left Run Forward Right

Run Forward Run Left Run Look Back Run Right Run Strafing Jump

Run To Dive Run To Flip (1) Run To Flip Run To Rolling Run To Stop (1)

Run To Stop Run Running (1) Running (10) Running (11)

Running (2) Running (3) Running (4) Running (5) Running (6)

Running (7) Running (8) Running (9) Running Arc Running Backward Arc (1)

Running Backward Arc Running Backward Running Crawl Running Dive Roll Running Forward Flip

Running Jump Running Slide Running Tired Running To Stop Running To Turn

Running Turn 180 Running Up Stairs Running Salsa Dancing (1) Salsa Dancing (2)

Salsa Dancing (3) Salsa Dancing (4) Salsa Dancing (5) Salsa Dancing (6) Salsa Dancing (7)

Salsa Dancing (8) Salsa Dancing Samba Dancing (1) Samba Dancing (2) Samba Dancing (3)

Samba Dancing (4) Samba Dancing (5) Samba Dancing (6) Samba Dancing (7) Samba Dancing

Sarcastic Head Nod Scary Clown Stopping Scary Clown Walk Scissor Kick (1) Scissor Kick

Searching Pockets Shaking Head No Sheath A Great Sword 1 Sheath A Great Sword 2 Sheath Sword 1

Sheath Sword 2 Sheathing Sword Shooting Arrow Shooting Gun Shooting Pistol

Shooting Shoot Rifle Short Left Side Step Short Right Side Step (1) Short Right Side Step

Short Step Forward Shoulder Hit And Fall Shoulder Throw, Aggressor Shoulder Throw, Victim Shoved

Shuffling Side Hit Side Kick Silly Dancing Singing (1)

Singing (2) Single Step Right Sitting And Pointing Sitting Clap Sitting Dazed

Sitting Disapproval Sitting Dodges Sitting Gun Motion Sitting Idle Sitting Laughing

Sitting Rubbing Arm Sitting Swinging Weapon Sitting Talking Sitting Weapon Grab Sitting Weapon Strike

Sitting Yell Sitting Situp To Idle Situps Skateboarding

Skinning Test Slash Advance Slide Hip Hop Dance Slide Hip Hop Walk Slipping (1)

Slipping Slow Run Smash (1) Smash Snake Hip Hop Dance

Snatch (1) Snatch Sneak Walk (1) Sneak Walk Sneaking Forward (1)

Sneaking Forward Soccer Header Soccer Idle (1) Soccer Idle Soccer Pass

Soccer Penalty Kick Soccer Spin Soccer Tackle (1) Soccer Tackle Soccer Trip

Spat In Face Speedbag Spell Cast Spell Casting Spin Flip Kick

Spit Reaction Sprint Backward Left Sprint Backward Right Sprint Backward Sprint Forward Left

Sprint Forward Right Sprint Forward Sprint Left Sprint Right Sprint To Backslide

Sprint To Wall Climb Sprint Stabbing (1) Stabbing (2) Stabbing

Stable Sword Inward Slash Stable Sword Outward Slash Stall Soccerball (1) Stall Soccerball (2) Stall Soccerball (3)

Stall Soccerball (4) Stall Soccerball (5) Stall Soccerball Stand Cover To Look Stand To Crouch

Stand To Roll Stand To Sit Standing (1) Standing (2) Standing 1H Cast Spell 01

Standing 1H Magic Attack 01 Standing 1H Magic Attack 02 Standing 1H Magic Attack 03 Standing 2H Cast Spell 01 Standing 2H Magic Area Attack 01

Standing 2H Magic Area Attack 02 Standing 2H Magic Attack 01 Standing 2H Magic Attack 02 Standing 2H Magic Attack 03 Standing 2H Magic Attack 04

Standing 2H Magic Attack 05 Standing Aim Idle 01 Standing Aim Idle 02 Looking (1) Standing Aim Idle 02 Looking Standing Aim Overdraw

Standing Aim Recoil Standing Aim Walk Back Standing Aim Walk Forward Standing Aim Walk Left Standing Aim Walk Right

Standing Arguing (1) Standing Arguing Standing Block End Standing Block Idle Standing Block React Large

Standing Block Start Standing Block Standing Clap Standing Cover To Cover Standing Cover Turn

Standing Death Backward 01 (1) Standing Death Backward 01 Standing Death Forward 01 Standing Death Forward 02 Standing Death Left 01

Standing Death Left 02 Standing Death Right 01 Standing Death Right 02 Standing Disarm Bow (1) Standing Disarm Bow

Standing Disarm Over Shoulder Standing Disarm Underarm Standing Dive Forward Standing Dodge Backward Standing Dodge Forward

Standing Dodge Left Standing Dodge Right Standing Draw Arrow Standing Equip Bow Standing Greeting

Standing Idle (1) Standing Idle 01 (1) Standing Idle 01 Standing Idle 02 Looking Standing Idle 02

Standing Idle 03 Examine Standing Idle 03 Standing Idle 04 Standing Idle Looking Ver. 1 Standing Idle Looking Ver. 2

Standing Idle To Action Idle Standing Idle To Crouch Standing Idle Standing Jump (1) Standing Jump Running Landing

Standing Jump Running To Run Forward Standing Jump Running Standing Jump Standing Land To Standing Idle Standing Melee Attack 360 High

Standing Melee Attack 360 Low Standing Melee Attack Backhand Standing Melee Attack Downward Standing Melee Attack Horizontal Standing Melee Attack Kick Ver. 1

Standing Melee Attack Kick Ver. 2 Standing Melee Combo Attack Ver. 1 Standing Melee Combo Attack Ver. 2 Standing Melee Combo Attack Ver. 3 Standing Melee Kick

Standing Melee Punch Standing Melee Run Jump Attack Standing React Death Backward Standing React Death Forward Standing React Death Left

Standing React Death Right Standing React Large From Back Standing React Large From Front Standing React Large From Left Standing React Large From Right (1)

Standing React Large Gut Standing React Small From Back Standing React Small From Front Standing React Small From Headshot Standing React Small From Left

Standing React Small From Right Standing Run Back (1) Standing Run Back Standing Run Forward Stop Standing Run Forward

Standing Run Left Standing Run Right Standing Sprint Forward Standing Taunt Battlecry Standing Taunt Chest Thump

Standing To Crouch Standing Torch Burn Webs Standing Torch Idle 02 Standing Torch Idle 03 Standing Torch Idle 04

Standing Torch Inspect Downward Standing Torch Inspect Forward Standing Torch Inspect Upward Standing Torch Jump Running To Standing Idle Standing Torch Light Torch From Fire

Standing Torch Light Torch From Wall Standing Torch Light Torch Standing Torch Melee Attack 01 Standing Torch Melee Attack 02 Standing Torch Melee Attack 03

Standing Torch Melee Attack 04 Standing Torch Melee Attack 05 Standing Torch Run Back Standing Torch Run Forward Stop At Edge Standing Torch Run Forward Stop

Standing Torch Run Forward Standing Torch Run Right (1) Standing Torch Run Right Standing Torch To Crouch Torch Standing Torch Turn Left 90

Standing Torch Turn Right 180 Standing Torch Turn Right 90 (1) Standing Torch Turn Right 90 Standing Torch Walk Back Standing Torch Walk Forward Stop Edge

Standing Torch Walk Forward Stop Standing Torch Walk Forward Standing Torch Walk Left Standing Torch Walk Right Standing Turn 90 Left

Standing Turn 90 Right Standing Turn Left 90 Standing Turn Right 90 Standing Up (1) Standing Up

Standing Walk Back (1) Standing Walk Back Standing Walk Forward (1) Standing Walk Forward Standing Walk Left (1)

Standing Walk Left Standing Walk Right Standing Start Bicycle Sit Up Start Climbing Ladder

Start Jumping Jacks Start Plank Start Swinging Start Walking (1) Start Walking (2)

Start Walking Backwards Start Walking Stealth Assassination (1) Stealth Assassination Step Backward (1)

Step Backward (2) Step Backward (3) Step Backward Step Hip Hop Dance Stepping Backward

Stepping Forward Stepping Left Stomach Hit Stomp Stop Jumping Jacks

Stop Walking With Rifle (1) Stop Walking With Rifle Stop Walking Strafe (1) Strafe (2)

Strafe (3) Strafe (4) Strafe (5) Strafe Left Strafe Right (1)

Strafe Right (2) Strafe Right Stop Strafe Right Strafe Strafing (1)

Strafing (10) Strafing (11) Strafing (2) Strafing (3) Strafing (4)

Strafing (5) Strafing (6) Strafing (7) Strafing (8) Strafing (9)

Strafing Jump Strafing Strangling Strike Forward Jog Struck

Struck In Head Strut Walking Stumble Backwards Stumbling Stunned

Stylish Flip Sumo High Pull (1) Sumo High Pull Superhuman Choke Lift Surprise Uppercut (1)

Surprise Uppercut Surprised Swagger Walk Swatting Bugs Sweep Fall

Swimming Swing Dancing (1) Swing Dancing (2) Swing Dancing (3) Swing Dancing (4)

Swing Dancing Swing Into Wall Swing To Land (1) Swing To Land (2) Swing To Land (3)

Swing To Land Swinging (1) Swinging Sword And Shield 180 Turn (1) Sword And Shield 180 Turn

Sword And Shield Attack (1) Sword And Shield Attack (2) Sword And Shield Attack (3) Sword And Shield Attack Sword And Shield Block (1)

Sword And Shield Block Idle Sword And Shield Block Sword And Shield Casting (1) Sword And Shield Casting Sword And Shield Crouch Block (1)

Sword And Shield Crouch Block Idle Sword And Shield Crouch Block Sword And Shield Crouch Idle Sword And Shield Crouch Sword And Shield Crouching (1)

Sword And Shield Crouching (2) Sword And Shield Crouching Sword And Shield Death (1) Sword And Shield Death Sword And Shield Idle (1)

Sword And Shield Idle (2) Sword And Shield Idle (3) Sword And Shield Idle Sword And Shield Impact (1) Sword And Shield Impact (2)

Sword And Shield Impact Sword And Shield Jump (1) Sword And Shield Jump Sword And Shield Kick Sword And Shield Power Up

Sword And Shield Run (1) Sword And Shield Run Sword And Shield Slash (1) Sword And Shield Slash (2) Sword And Shield Slash (3)

Sword And Shield Slash (4) Sword And Shield Slash Sword And Shield Strafe (1) Sword And Shield Strafe (2) Sword And Shield Strafe (3)

Sword And Shield Strafe Sword And Shield Turn (1) Sword And Shield Turn Sword And Shield Walk (1) Sword And Shield Walk

Sword Fight One (1) Sword Fight One Taken Hostage – Victim Taken Hostage – Villain Taking Cover (1)

Taking Cover Taking Punch Talking (1) Talking (2) Talking (3)

Talking (4) Talking (5) Talking On A Cell Phone Talking On Phone Talking

Taunt Texting And Walking Texting Thoughtful Head Shake Thriller Idle

Thriller Part 1 Thriller Part 2 Thriller Part 3 Thriller Part 4 Throw Grenade (1)

Throw Grenade throw in Throwing (1) Throwing Thrust Slash

Toss Grenade (1) toss grenade transition Treading Water Treadmill Running

Tripping (1) Tripping troca 1 Turn 90 Left Turn 90 Right

Turn Left (1) turn left Turn Right Turn To Knocked Unconscious Turn To Running

Turning Right 45 Degrees (1) turning right 45 degrees Turning Right 90 Degrees Turning Tut Hip Hop Dance (1)

Tut Hip Hop Dance Twist Dance Two Hand Club Combo Two Hand Spell Casting (1) Two Hand Spell Casting

Two Hand Sword Combo Two Handed Sword Death (1) Two Handed Sword Death Unarmed Equip Over Shoulder Unarmed Equip Torch 01

Unarmed Equip Torch 02 Unarmed Equip Underarm Unarmed Grab Torch From Floor Unarmed Grab Torch From Wall Unarmed Idle 01

Uppercut (1) Uppercut Jab Uppercut Upward Rifle Butt Strike Upward Thrust

Vault Over Box Victory Waking Walk Backward Arc (1) Walk Backward Arc

Walk Backward Left Walk Backward Right Walk Backward Walk Backwards Stop Walk Backwards

Walk Crouching Backward Left Walk Crouching Backward Right Walk Crouching Backward Walk Crouching Forward Left Walk Crouching Forward Right

Walk Crouching Forward Walk Crouching Left Walk Crouching Right Walk Forward Arc Walk Forward Left

Walk Forward Right Walk Forward Walk In Circle Walk Left Walk Right

Walk Strafe Left Walk With Briefcase Walk With Rifle (1) Walk With Rifle (2) Walk With Rifle (3)

Walk With Rifle Walk Walker Walk Walking (1) Walking (10)

Walking (11) Walking (12) Walking (13) Walking (14) Walking (15)

Walking (2) Walking (3) Walking (4) Walking (5) Walking (6)

Walking (7) Walking (8) Walking (9) Walking Backwards Walking Hit Reaction

Walking To Dying (1) Walking To Dying Walking Turn 180 Walking Up The Stairs Walking While Texting

Walking With Shopping Bag (1) Walking With Shopping Bag walking Walkinginjured Wall Crash

Wall Run Warming Up Warrior Idle Watering Wave Hip Hop Dance (1)

Wave Hip Hop Dance (2) Wave Hip Hop Dance Waving Gesture Waving Weight Shift

Wheelbarrow Dump Wheelbarrow Idle Wheelbarrow Walk (1) wheelbarrow walk turn wheelbarrow walk

Wheelchair Wide Arm Spell Casting Wiping Sweat Withdrawing Sword Writhing In Pain

Yelling (1) Yelling Ymca Dance Zombie Agonizing Zombie Attack

Zombie Biting Zombie Crawl Zombie Death Zombie Dying (1) Zombie Dying

Zombie Headbutt Zombie Idle (1) Zombie Idle (2) Zombie Idle Zombie Kicking (1)

Zombie Kicking Zombie Neck Bite Zombie Punching (1) Zombie Punching (2) Zombie Punching

Zombie Reaction Hit (1) Zombie Reaction Hit (2) Zombie Reaction Hit Zombie Run Zombie Running

Zombie Scratch Idle Zombie Scream (1) Zombie Scream Zombie Stand Up (1) Zombie Stand Up

Zombie Stumbling (1) Zombie Stumbling Zombie Transition (2) Zombie Transition (3) Zombie Transition

Zombie Turn Zombie Walk (1) Zombie Walk

RealMotionPro Full Version
This is Full Version consists of AutoRig Pro , Rigify,Mixamo & Daz All in One + Additional 1700+ Mocaps Animations:Recommended

$45

RealMotionPro For AutoRig Pro Rigs Only
This is For AutoRig Pro Rigs Only

$25

RealMotionPro For Rigify Rigs Only
This is For Rigify Rigs Only

$25

RealMotionPro For Mixamo Rigs Only
This is For Mixamo Rigs Only

$25
$45
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Details
Sales 100+
Rating
7 ratings
Dev Fund Contributor
Published 3 months ago
Software Version 4.4, 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3
Extension Type N/A
License GPL
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